BUDIMAN, D.; I KETUT GUNARSA. Edukasi Potensi Bisnis Game melalui Gamification Method bagi Generasi Z. Jurnal Ilmiah Pengabdian dan Inovasi, [S. l.], v. 4, n. 2, p. 121–130, 2025. DOI: 10.57248/jilpi.v4i2.722. Disponível em: https://journal.ikmedia.id/index.php/jilpi/article/view/722. Acesso em: 8 feb. 2026.