Budiman, Diky, and I Ketut Gunarsa. “Edukasi Potensi Bisnis Game Melalui Gamification Method Bagi Generasi Z”. Jurnal Ilmiah Pengabdian dan Inovasi 4, no. 2 (December 9, 2025): 121–130. Accessed February 8, 2026. https://journal.ikmedia.id/index.php/jilpi/article/view/722.